<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>Entrepreneurship Post-Mortem on zealx &amp; AI | Field Notes for Indie Builders</title>
    <link>https://zhaoyiming.top/en/tags/entrepreneurship-post-mortem/</link>
    <description>Recent content in Entrepreneurship Post-Mortem on zealx &amp; AI | Field Notes for Indie Builders</description>
    <generator>Hugo</generator>
    <language>en-US</language>
    <lastBuildDate>Wed, 18 Mar 2026 17:46:00 +0800</lastBuildDate>
    <atom:link href="https://zhaoyiming.top/en/tags/entrepreneurship-post-mortem/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Indie Game on Steam: From 0 to $1 Million Revenue in 2026</title>
      <link>https://zhaoyiming.top/en/posts/indie-game-steam-0-to-1-million-2026/</link>
      <pubDate>Wed, 18 Mar 2026 17:46:00 +0800</pubDate>
      <guid>https://zhaoyiming.top/en/posts/indie-game-steam-0-to-1-million-2026/</guid>
      <description>An indie developer&amp;#39;s post-mortem on hitting $1 million in sales with their first Steam game. Three years of development, mistakes made, full first-year data, and the core strategies that keep the game profitable.</description>
    </item>
  </channel>
</rss>
